![]() ![]() This is another entry in the recent trend of 90s retro shooters. This makes sure you're looking in the right direction so you understand what's happening. Then the door in the distance opens to reveal some snipers. The player naturally moves to pick it up. At the start of the level there's a weapon off to one side. This is some classic Valve-style level design. You need to attack the problem on an engineering level and think about your production on a macro scale. In short, you can make massive improvements to throughput in Factorio, but you can’t get them by just making the individual parts operate faster. Then 20 years later we have computers that are literally thousands of times faster, but the program is somehow even less responsive. In the 90s, it took several seconds to load the program off of your slow-ass hard drive. As an example he compares different versions of Adobe Photoshop. Instead of making programs better, the extra power ends up being consumed by poor engineering. It’s a bit like this Jon Blow talk I’ve linked to before:īlow talks about how our software is getting worse as our machines get faster. Just like internet speeds, hard drives, and CPU speeds in the 90s, it doesn’t take long for your fancy new tech to become the new bottleneck.Ģ70 seems fast, but once you have multiple cargo trains delivering items and trying to pump them through the base on a single conveyor, you'll start to wonder if maybe there's a mod for 320 or even 400. No matter how fast your belts get, you’ll quickly scale up and hit the new limit. That sounds game-breaking, but I discovered that it really just delays the inevitable. The mod I’m using adds 5 more tiers that go all the way up to a brain-melting 270 items per second. Nice cyan belts that deliver 45 items per second.Tolerable red belts that deliver 30 items per second.Lame, worthless, and stupidly slow yellow belts that can deliver 15 items per second.In the base game, there are three tiers of conveyor belts: I’ve also been using mods that add more conveyor belts to the game. I wouldn’t want to have these cheats when I’m learning the game, but once you’ve mastered the systems it’s nice to skip the early game and small-scale stuff so you can focus on the large throughput and optimization challenges. Sometimes cheats can make a game more interesting by allowing you to focus more time on the parts that most interest you. It’s a lot like my recent obsession with Cities Skylines. ![]() I’ve been messing around with various cheat mods, and I’ve found the game to be more engrossing than ever. You can see I've launched 178 rockets so far. Unleash the full force of your skills in epic boss battles that fuse electrifying anime-inspired action and hyperkinetic rock.I've downloaded a mod that lets you hook numeric panels to the circuit network. Perform metal-crushing solos and devastating duets as JJ, Sam, Kaylee, and Ru-a scrappy team of wastelanders with their own strengths and abilities. ![]() Gather up the party, tune up your favorite axe, and get ready to rock in Infinite Guitars, a genre-melting rhythm RPG featuring vibrant anime-inspired art, adrenaline-fueled Mech battles, and a blazing original soundtrack.Īmp up your skills and test your reflexes in rock duels that mix elements of turn-based role-playing, action, and rhythm games.Įxplore a stylish sci-fi world filled with Colossal-Type Mechs, guitar-wielding heroes, and over-the-top attacks. Now, the metal war machines have reawakened-and only your electric guitar can turn their technology against them! In a world shredded by the devastating war against the Mechs, the remnants of humanity scavenge and fight to survive.
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